This oversized scythe with an evil aura was said to be used by the Reaper. The blade of the scythe can not only cuts through flesh, but soul as well.
Style Equipable | |||||||||
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Yes | Yes | Yes | Yes | Yes | |||||
Yes | Yes | Yes | Yes | Yes | |||||
Yes | Yes | No | Yes | No | |||||
Yes | Yes | Yes | Yes |
Attack Moveset[]
Moveset Name | Grim Harvest | ||
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Harvest Souls with Scythe | |||
Inherit Name | Soul Chain | ||
Like "Healing for Winners" Recovers small amount of HP per kill. | Substantially weaker. (HP recovered is 15% less compared to "Healing for Winners".) | ||
Attack Command | Attack Name | Effect | Additional Properties |
Weak Combo | Twin Trial | Smack with the back of the scythe, then kick. | |
Weak Last | Conviction | Cut through the flesh of the foe with a straight horizontal swing. | |
Strong Combo | Execution | Swings the scythe down from above. | Long startup. |
Strong Last | Beheading | Cuts foes to air with a swing from below. (launch.) Can be charged (guard-break + unrecoverable rolling launch) | |
Strong Dash | Decapitation | Stretch the scythe's distance to grab on the heads of the foes. | Can be held to become unblockable and knocks foes off instead. |
Strong Jump | Soul Hunting | Hunt the souls of others with the scythe swinging downwards. | |
Weak Hold | Shade Walk | Disappears into the shade and travels through it, then reappears elsewhere. | Vanishing distance depends on the length held. |
Strong Hold | Shade Circle | Same as above, but ends its path with a circular harvest around the player. | Same as above, but holding until the end becomes unblockable, and knock foes off. |
Standing Special | Death Slaughter | Strikes with scythe once then does a kicc before sending them off to netherworld with a strong swing. | |
Standing Super | Soul Sacrifice | Swings with the reaper's soul, grabbing the soul of anyone nearby before sending them off to netherworld with a reap swing. | |
Dash Special | Death Parade | Same as standing variants. | |
Dash Super | Soul Darkness | ||
Jump Special | Death Bringer | Hops into the shade's walk, and does the same as Special with a connected hit. | can be held like the hold attacks to travel further. |
Jump Super | End of Soul | Hops into the shade's walk, and grabs the first unfortunate soul with the scythe. (Does the same as the Standing Super.) | Shade Walk travels faster in this version. |
Counter | Corpse Returner | Returns the hit with a scythe swing. |
Description[]
- Scythe
- black