A gun which was developed for use as a common Wingdom-issued military tranquilizer. One hit could stop your opponent dead in their tracks!

Style Equipable
FighterM FighterF SoldierW SoldierB SpyW SpyB HeroW HeroB KnightG KnightW
No No Yes Yes Yes Yes Yes Yes Yes Yes
DancerG DancerW MartialArtistM MartialArtistF NinjaM NinjaF MagicianM PsychicF WrestlerM WrestlerF
No No No No Yes Yes No No No No
UnicornB UnicornR BeastKingT BeastKingW KnightGearR KnightGearG FairyW FairyG AndroidW AndroidB
Yes Yes No No Yes Yes No No Yes Yes
EnchanterF EnchanterM BerserkerM BerserkerF GamblerM GamblerF ThiefM ThiefF Placeholder Placeholder
No No No No No No No No
Other Colors: (while these colors exist in the game code, it seems they have not been made available yet.)
BlackForce Black
RedForce Red
PinkForce Pink
YellowForce Yellow

Attack Moveset

Moveset Name Anesthesia
Attack with a potent anesthetic.
Inherit Name Corruption Blow
Weak Last "Pain Palm" Can follows up with Pursuit "Weak Paralyze"
Attack Command Attack Name Effect Lock Additional Properties
Weak Combo Pin Kick Strikes with multiple hand and feet combo. N/A
Weak Last/Dash Pain Palm/Rise Strike palm upwards to send foe into an unrecoverable air. N/A
Weak Pursuit Weak Paralyze Tranquilize their weak strength, preventing any form of weak attacks from them. Weak Attacks
Strong Combo Thorn Shot Shoot a single tranquilizing dart at the foe. N/A
Strong Last Strong Paralytic Shoots another tranquilizer at the foe. Strong Attack (if charged) Can be charged to become both Strong Tranquilizer and unblockable.
Strong Jump Slant Needle Shoots a single tranquilizer at the foe down on ground.
Weak Hold Coma Poke Grabs the foe and jabs him/her with an anesthetic, sending them to sleep for a while as they recover their health. None (heals you, but keeps you asleep.)
Weak Hold Pursuit Wake Sting
Strong Hold Range Shot Fires a potent tranquilizer at anyone within the range, numbing their strongest hits. Strong Attack
Standing/Dash Special Shock Injection/Sting Hits multiple combos with a jab on the tranquilizer at the end, before firing it away if it hits someone. Special Attack (Slow)
Standing/Dash Super Paralyzing Injection/Sting Same as above, but sends foes flying at end if they get jabbed. All Attack (Slow)
Jump Special Shocking Fire Fires several tranquilizer at air. Special Attack (Slow) Only the last tranquilizer will affect the player.
Jump Super Paralyzing Fire All Attack (Slow)