GetAmped2 Dojo Wiki
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A bow engineered with cutting edge capabilities by GAI Labs. The explosive armor-piercing arrows can be controlled remotely, giving the user free reign to bombard the battlefield!

Style Equipable
FighterM FighterF SoldierW SoldierB SpyW SpyB HeroW HeroB KnightG KnightW
No No Yes Yes Yes Yes Yes Yes No No
DancerG DancerW MartialArtistM MartialArtistF NinjaM NinjaF MagicianM PsychicF WrestlerM WrestlerF
Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
UnicornB UnicornR BeastKingT BeastKingW KnightGearR KnightGearG FairyW FairyG AndroidW AndroidB
Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
EnchanterF EnchanterM BerserkerM BerserkerF GamblerM GamblerF ThiefM ThiefF
Yes Yes Yes Yes Yes Yes Yes Yes

Attack Moveset[]

Moveset Name Explosive Shooter
Attack with Arrow-Bomb and Bow
Inherit Name Air Raid Arrow
Strong Hold Attack., "Flame Arrow". -
Attack Command Attack Name Effect Additional Properties
Weak Combo High Gear Combo Jabs a punch sideways, followed by a swift kick below.
Weak Last Snake Arrow Hops back, firing an arrow. Can be held to fire a concentrated arrow, burrowing the struck foe for a few second (can be hit by regular attack).
Strong Combo Whirlwind Arrow Fires one concussion arrow bomb in front. Explodes if no contact is made.
Strong Last Time Bomb Arrow Fires another concussion arrow bomb in front. Explodes if no contact is made.

If the charged version makes contact with an enemy, the arrow will latch to them. Up to 5 arrows can latch.

Held version spends MP.
Strong Dash Swift Arrow Hops back immediately and draws arrow before firing in front.

If any arrows are latching to any enemy, the held version has the player pressing the button on their wrists, making the latched arrows explode.

If held for too long without any arrows latched to any enemy, the arrow will be sheathed back.
Weak Hold Sprinkle Arrow Hops up with a concussive burst, and fires a concentrated arrow in front, burrowing anyone struck by it for a few second.

Held version fires three arrows.

Held version spends MP.
Strong Hold Flame Arrow Fires ignited arrows up in an arc, exploding on contact. The longer the hold, the more arrows fired and the longer the arc. Short Hold time. Held version spends MP. Can be held to fire more arrow (up to 4)
Standing Special Aiming Shot Quickly draws arrows, and instantly target at the nearest foe. Can be held to delay the attack. Arrows have unlimited range. Special's recovery frames will not end until the arrows hit or fly off the stage.
Standing Super Hyper Aiming Shot
Dash Special Collaboration Arrow Swings the bow sideways. If hit, hops back and fires a concentrated arrow in front, burrowing the target. This follows up with explosive arrows, exploding and knocking target back. Super Variant sends targets flying.
Dash Super Collaboration Shot
Counter Counter Punch Swift punch that downs.
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