Berserker/Strategy

=Berserker=

DISCLAIMER: This guide is made to be a basic introductory guide for a style, where objective developer design choices (For the most part) take priority in order to more easily explain the style in its purest form of play.

Play-Style: Rushdown/DPS
Berserker scores an 11 out of 10 in terms of aggressive play. Incredible power and excellent foot speed makes this style a force to be feared, perhaps most notorious for its methods to pursuit attack enemies on the ground to add to their already excessive damage. Their defense however leaves much to be desired, so getting hit will hurt them really bad, so it is vital to not get surrounded. Berserker's greatest forms of damage and safety, as well as support, comes from dash attacking and air attacking. With the right accessories, Berserker gets the benefit of increased attack range while retaining their brute force to do grievous harm to their foes. Berserker's most notable gimmick in battle is its increased damage when its HP is in critical condition. The damage boost of course makes already powerful attacks EVEN MORE POWERFUL (obviously I'm just filling space, BUT LOOK AT THAT POWER!). With enough confidence in your movement, you can turn the tide of battle incredibly fast. While most styles can make use of pursuit attacks, Berserker takes pursuit attacking to levels of artistic masterpiece. Adding on to their already savage damaging attacks and specials is their ability to pursuit attack grounded opponents with not only very high damage, but at very far distances as well thanks to good footwork and body size adding to already big weapons.
 * Mad Brute
 * Enraged Cleaver
 * BERSERK!!!!!!!!!!
 * I'M NOT DONE WITH YOU!!!!

Accessories
SPECIALTY: Giant Swords, Giant Axes, Halberds, Hammers, Flails
 * 1) 100 Ton Hammer
 * 2) Absolute Zero
 * 3) Alastor's Rage
 * 4) Ardent Hammer
 * 5) Barbarian Hatchet
 * 6) Black Collapse
 * 7) Blitz Sense
 * 8) Brutal Conquest
 * 9) Butcher Knife
 * 10) Cobalt Baridche
 * 11) Crimson Camelia
 * 12) Crush Cudgel
 * 13) Dáinsleif
 * 14) Doujigiri Blade -Yasatsuna
 * 15) Educational Pointer
 * 16) Emblazoned Halberd
 * 17) Endurance Core
 * 18) Excel Driller
 * 19) Favor of Khonsu
 * 20) Frost Francisca
 * 21) Gigas Sword
 * 22) Gram Splendor
 * 23) Grim Grudge
 * 24) Laevatein
 * 25) Lichten Warter
 * 26) Magic Blade Durandal
 * 27) Major Feast
 * 28) Masterful Angler
 * 29) Meteor Breaker
 * 30) Mjolnir
 * 31) Mutation Orb
 * 32) Nova Blaze
 * 33) Prussian Kaiser
 * 34) Sacrifice Reaper
 * 35) Samael Draig
 * 36) Shackle Divide
 * 37) Shadow Massacre
 * 38) Spectral Deathsythe
 * 39) Sublime Gladius
 * 40) Surge Anchor
 * 41) The Zodiac ~Scorpio~
 * 42) Tausend Söldner
 * 43) Tyranstahl
 * 44) Vainglorious Lucifer
 * 45) Vajra Authority
 * 46) Vertabral Blade
 * 47) Veteran Cutlass
 * 48) Woden Save

Weapons
Its big, it has a lot of range, and it knocks the opponent up in the air. Combine this with Berserker's brute power and you will be able to apply a lot of pain to your opponent, go for a nice air juggle combo ending with a pursuit, or you can predict for an air recovery and assault the opponent with a special right as soon as they land. The wild club is is pure raw damage with the ability to combo off each other or into Berserker's other list of attacks. Combined with Berserker's raw strength and ability to pursuit, the style can maximize its damage out of using them.
 * Big Hammer
 * Wild Club

Power Inherit Skills- Other Changes
 Bafabon Power Skills