Thief/Strategy

=Thief=

DISCLAIMER: This guide is made to be a basic introductory guide for a style, where objective developer design choices (For the most part) take priority in order to more easily explain the style in its purest form of play.

Play-Style: Rushdown/Zoning
The Thief Style is very strong at a distance and up close, however, it is incredibly frail in defense (still better than Berserker and Gambler, but not by much). Your safest bet would be to only go in close on support players who are less able to defend themselves in head to head combat like Spy or when you have a clear shot at the opponent's back, usually being distracted by one of your teammates. Otherwise, it is much safer to use your set of spacing attacks to put your opponent on edge. Thief's most infamous act of crime is also its ticket to success in the battlefield. Specials and dash specials will charge at the opponent with a knife at alarming speed, stealing items from the opponent and putting them into your own inventory (you don't literally steal their weapons though, you just refill the stock of your own weapon). This is incredibly helpful in saving money because Thief's default weapon is incredibly versatile in battle, making Thief the only style able to refill its stock when having no weapons equipped (other styles need Swift Snatcher for this).
 * Combat Pragmatist
 * Pick-Pocket

Accessories
SPECIALTY: Knives and Daggers, Throwing Knives, Traps Thief does very well on its own without an accessory, so when using one, it can have a very minimal set of moves, usually just adding a better variety of holds and a weak last. Thief specializes in Knives, Daggers, and Cutlasses, weapons that are classic in the image of thievery. Check out the list below.
 * 1) Beam Knife
 * 2) Bloody Swell
 * 3) Doctor's Needle
 * 4) Ethnic Bolo
 * 5) Hexenmesser
 * 6) Hunting Tool
 * 7) Punish Doll
 * 8) Psychic Stiletto
 * 9) Swift Snatcher
 * 10) Venomous Treachery
 * 11) Vindictive Rrhar'll
 * 12) Viscous Trulency

Butterfly Knife (Default Weapon)
Thief's signature weapon is probably one of the most versatile signature weapons to be used by a style. Standing Action allows a rush of knife swipes that can do some combo damage, Dashing Action throws the knife, adding to your zoning options, and Air Action let's you flip over and stab, which is helpful for a little extra air to dodge some attacks and even strike your opponent in the back. As previously stated, Thief's ability allows it to restore these weapons indefinitely (as long as they have MP of course), so its a real money saver.

Throwing Knife/Three-Way Throwing Dagger
Some of Thief's choice of accessories will completely remove their ability to steal in order to improve their options to bring real damage. Since you can't rely on your near infinite supply of butterfly knives, throwing knives are the next best thing. Not only dealing plenty of damage, they can restore Thief's distance from the opponent when an up-close assault fails.

Machine Gun
Alternatively, Thief can take an even further ranged approach with its healthy enough technique stat to chip on tankier foes who would be far too dangerous to approach head on.

Power Inherit Skills- Other Changes
 Bafabon Power Skills