Talk:(on going) Bafabon Guide/@comment-31308118-20170504150417

When you put an inherit on a skill, in Ruin, it takes on the listed element of the host accessory. This is mentioned in the Ruin Investigation page of the wiki, and it holds up in practice.

Ethnic Bolo does not work with Technique of Ice. For some reason, the inherit does not connect well with Ethnic Bolo's first strong attack. However, the first strong attack in itself is easily spammable (similar to Thief's strong first attack), and can be used with Hero synergistically as Ethnic Bolo doesn't have jump spec/super.

All-Range Commando is mediocre in Ruin. Its Strong Hold is pseudo-AntiArmor (hits only 4 or 5 times in quick succession per hold) that autolocks on the nearest target; Snowman Costume Und build definitely outclasses ARC Und in this aspect. ARC's Weak Hold does massive Shoot damage when fully charged, but is difficult to readjust its aim and becomes potentially useless against mobile targets. Both first attacks are Shoot element and do little damage; only the Weak Last is Fire element but it is powerful. Standing spec/super is Fire element and has decent pseudo-AntiArmor and AoE capabilities; dash and jump spec/super is Shoot element andnot particularly effective. All in all, ARC is just a generally superior, rehashed Universal Satellite. Works great in Expedition but is more situational and less effective in Ruin as Und.

Universal Satellite is an exclusively Shoot element accessory that sports an awesome AntiArmor strong hold (but it's Shoot element). Everything else about it is mediocre for Ruin. Its Standing spec/super is generally a weaker Strong Hold and its jump spec/super is useless. As Exo, good for expedition but is basically free Magnums and Dragon Slayer, Breaker and Destroyer against superarmor targets in Ruin. The strong hold does little damage against Sataniel (even with Exo), Red Skull Demon and entirely misses Specter because of its very low hit box (Conjecture: but might hit if someone creates a platform for the Universal Satellite equipper to pull it off, say, with Gambler's default Strong Hold). I suggest putting Assist/Capsule striker on it for a ranged attack that has great range, low charging times but the projectile in itself is slow and the inherit slowly displaces the user forward/in the facing direction when used (adds up when used in succession).

P.S. Universal Satellite and ARC would probably do well in Ruin with a specifically-tailored team that knows what they're doing.