Talk:Skills/@comment-171.98.98.191-20151011061855

part 2- for part 1, you might want to read the previous post regarding the UNKNOWN skill required for EXP Backup.

I did my best to explain it, but most of whoever had read the descriptions are probably confused because I know I am.

so, if you were to ever obtain exp backup, my advise, never waste it on bafa1, you have skills like des/break/shroud/dslay/und to help you out advancing, exp backup is unnecessary.

however.. if you were to use it in Bafabon2 (Ruin(s) Investigation) now that would be a whole lot more useful.

A fully prepared team usually finishes at 2minutes. Depending on your role, breaker/undead/whatever, and however amount of damage you deal (you don't necessarily have to land the killing blow to store exp). You can gain an average of 400-500 exp for the EXP Backup after every round. You store exp through the damage you deal to enemies.

so in bafa1, you use up some/most your exp from the storage, but you still gain from the kills you make. (depending on how many floors you climb) which may or may not equal the amount you gain with the amount you lose.

but in bafa2, you gain a lot more, and compared to bafa1 you lose a whole lot less exp because a round only lasts 2-4 minutes making it a whole lot easier to gain > lose.

I believe the exp depletion doesn't occur if you were to accidentally begin bafa1 with your expbackup-acc equipped unless you dealt damage to a foe.

pics of exp backup in bafa1/bafa2.

as for the exp backup taking effect, if you were to start off with the expbackup-acc, but switch over to a normal acc, your dmg level would revert back to 1 and your level would revert back to 1 as well, so it's kinda funky, since the exp you've stored doesn't take effect unless you have the expbackup-acc equipped at all times.

so if you were a type to constantly change between accessories, your overall level would simply be spiking up and down (which was probably the reason why the skill was never really properly released by the gms(?)