(on going) Bafabon Guide

o I'm planning to make the latest and most detail guide for Bafabon mission. The last guide about Bafabon mission has been updated years ago and seem to be outdated. I also saw a lot of new players finding difficulty on choosing the best build and how to get certain material in the most efficient way.

Note that this guide hasn't yet to be completed. It will take me sometime. I'm still updating it very often, so come back anytime if you feel interested.

Also I will glad to see any helpful feed back on the comment section. Any helpful information, any suggestion to improve or simplify this article will be welcome. I'm looking forward seeing more support from everyone!

I'm very please if everyone show me your support. It was a big project for a part time writter. This is my legacy as an MF player since 2010. The content is for you and by your encouragement, I won't give up as long as I feel there are some need for this guide. Thank you kindly!

Status:

The Walkthrough is basically complete. Currently working on Archive section, I could use some useful infomations. There are still some typo problem, but I'm focusing on adding more contents so I will look at them soon after all concepts have been added.

Currently, I'm studying college and my Spring semester has come close to the end. When thing settle, I will have much more time for this project.

Note that: I've mark status of each content in brackets.
 * (...) mean these contents is unnecessary or disorganized. I will decide what to do with them when it's ready.
 * (complete): mean these contents contain enough information. I may update in near future if necessary.
 * (on going): contents have been planed but haven't had enough information yet.

How to unlock mission:
To unlock this mission, players need to clear Pitch Black Cloud, then, go to Spin Square and talk to Bafabon.

For Expedition to the Secret Passage:
Players share the HP bar, so teamwork is a must.

Players must increase the PTLv. by killing enemies to increase the HP of the team.

Players can also level up their damage percentage to deal more damage to enemies.

Enemies in this mission have weaknesses to special skills, these skills can only be obtained from Bafabon on Spin Square. However, players need to get Synthesis Materials from the mission itself in order to get the skills. (See "The Blacksmith" for a detailed list)

When players progress through further floors, some enemies will be Lv 2, so Lv 1 skills will not work as well with them.

Resurrection Tickets and Avyontiums/Avyongols can be use for healing. This also the kind of mission where they are most valuable.

Like in many RPG games, Healing can greatly damage Undead enemies, so it is recommended to use Avyontiums/Avyongols in large crowds of this type of enemies.

Most of the time in runs, players will find Treasure Chests, these contain different prizes, from normal Materials, Stars, Weapons, Lucky Coins, Resurrection Tickets, Emergency Portal Devices, Wins and in extremely rare occasions, Pots and Furnitures.

Not always there are prizes in these Chests though, there are enemies called Treks. These are fake Treasure Chests that when hit, they will attack the player or any other NPC who triggers it.

A good tip would be to jump on the Chest before hitting it, if the player can stand on the chest, it's a real Treasure, and if the player falls of it, it's a Trek.

Another way to safety open Treasure Chests is to kill the Treks in process while opening it. This trick can only be done with certain attacks such as chainsaw (weapon), and require sufficient level of Breaker skill. (See "Advanced Strategy" for detail)

When players reach the midway point of each segment; these being Creepy Nest [1-10], Resident of Silence [11-20] and Bewitching Fire [21-30]; there are going to be Mid-Bosses which are going to spawn at the Exit Portal Room. (See "Floors and layout" for detail)

When reaching the end of each segment, there is always a Boss Room and a Treasure Room with 4 treasure chests. (Caution advice as these Treasure Room usually fill with abnormal amount of trap mines)

Some Treasure Room with 4 treasure chests may or may not be found on certain floor. (Please help me find specific data on where they could be)

Avyontiums and Avyongols can be bought from the Prime Market or Expedition Stores.

The Expedition Stores sell Bottled Ice, Bombs, Avyontiums, Level Up Tickets and Warp Devices to go straight to Floors 11 and 21 respectively.

There are also special Pots that can be used after dying in the mission to save some Materials that where collected on the run.

Do not play Ruin Investigation before you got Drop Increased:
As many newbies should know, early Ruin Investigation is a beginner trap for these reasons:
 * You got no lucky coin: There's no lucky coin drop from doing Ruin Investigation. That's mean, no reward from mora shrine which you can use to increase your money, upgrade your accessory, ...
 * The drop rate is bad: If you don't have a good Drop Increased team, you may only get 1-5 items every few minutes. Moreover, a bad team may result completing a Ruin Run in more than 2 minutes which is very slow.
 * Core for making accessories look cool but they aren't: Some core may take a lot of effort to obtain without drop increased. Not to mention that you will most likely fail making your core accessory in Future lab. And not to mention, they are very outdated compare to accessories released nowaday which will fight much better.
 * High end 21-30 are more rewarding: Assume that your team won't suffer disconnecting mid way and well equipped. You will finish that mission in less than 25 minutes and get 5 times as much reward which will progress your Blacksmith skill much faster than Ruin Investigation. Unless your are looking for Ruin Investigation's exculsive reward, you shouldn't do it.

Walkthrough - The road to conquer Bafabon! (almost completed)
This section will tell you how you should make your progress. You don't have to completely agree and follow, but keep in mind that certain step require proper setup to be efficient, otherwise you will be slow down on your journey.

Prologue:
The journey begin when you unlock Bafabon mission for the first time in your new account. You properly don't have much gear to go deeper. You feel underpowered.

If you are completely new and don't know anything about Bafabon; don't worry, you can start from understanding the basic of how these mission work.

There are 2 missions Bafabon gives you: Expedition to the Secret Passage! and Ruin Investigation. I suggest you should go for the first one. The second one requires proper accessory, skills and Drop Increased. Those requirements are necessary if you want to achieve most out of Ruin Investigation. In this game, it is a taboo for playing Ruin without Drop Increased, and that is for good reasons.

Before you play Expedition to the Secret Passage!, you should know a few rules: So those are 5 rules that everyone should know about Expedition. Now that you've understood some basic. It's time to go to Prime Market and buy some nice accessories for your mission.
 * This is a mission designed as a marathon. Your team HPs are precious and you will die very quicky if you get hit. Most of monsters there are very hazardous for melee attack players so you should do whatever it take to stay out of their range.
 * Because of that, accessories with good range attacks will do very good jobs against them. Of course, not everyone agrees that you should go 100% range attack, but having a range attack or two will make your life much easier in many situation.
 * Watch out for Trek! There are Treasure Chests around doesn't mean that you are free to open whenever you want. Sometimes a mimic called Trek will disguise as a Treasure Chest. They bite you HARD so don't forget to check them first for safety. (See Trek for detail)
 * If you die, all the loot you got during your mission will be locked away. If you don't spend pots (see Pots section for detail), those locked items will be gone forever. It is costly if you die, so use exit portal if necessary.
 * There are check points at 4F,6F,10F,16F,20F,30F. When you first spawn on those floors, a yellow magic circle will pop up and a yellow cube will floating above. If you are room master, you can stand on that circle and press ok to exit. That's how you should end your mission and KEEP all your loot for free. (See Portal for detail)

You don't need anything expensive to win your Expedition. A cheap accessory will do a good job, you can have them for almost nothing. Just make sure you don't use your hold attack like a noob. (See Basic Control for detail)

This is the list of starter accessories (From cheapest to most expensive and how to use them): Please note that: These are starter accessories. They are meant to be easy to use, and easy to access. Don't ask me to add more accessories if it is not newbie friendly and it is a draw tier accessory. Also, accessory price in this list is from US_server. If you know that there are other starter accessories in other server that should be here, please let me know on comment section.

Now that you have your first starter accessory, and understand a few rule; you can make your room and have fun. Try to go as deep as you can, learning monsters pattern, invite a few friend for help. Good luck!

It's time you need more skills:
After a few games as a newbie, you may stuck at somewhere because the monsters are too powerful to overcome or it takes you too long to finish the game. That's mean it is time for you to learn how to become stronger.

Let's talk about monster:
Like in RPG game, monster have their type. Each types have strength and weakness. Knowing their strength and weakness will help you counter them better.

All monsters here are weak against certain Blacksmith Skill. Using the right Blacksmith Skill will multiply your damage output up to 5 times.

you can heck out the Bestiary section for more detail.

So that you have learn about monster's strength and weakness and heard about Blacksmith Skill. You gonna need 4 skills name Destroyer, Breaker, Shroud of Exorcism, Turn Undead, and Dragon Slayer to make your game easier. ( Check out The Blacksmith section for more detail )

I suggest that you should go from 1F to 4F or 6F run if you are soloing. If you think solo is boring then find a team and do a 1-10F run for some material and coin.

The first skill you will properly gonna get is Destroyer. Destroyer are the most useful skill for newbies to do 10F run so congraduation!

You can put it on whatever accessory you feel confident, or look at Efficient build example section for some advice.

Don't worry too much if you reget putting it into a so-so accessory because it won't take much time for you to get a level 1 skill back. But you may want to consider that you don't like to waste time, and that's fine.

Now that you feel a bit stronger, you can work up to get the other skills. But pay attention to a skill name Drop Increased and I will talk about it in the next section. Have fun!

Getting your first drop increased:
If you keep playing Bafabon and see the requirement for level 2 and 3 Blacksmith Skills you may say "Gosh! It gonna take forever to get them!".

The fact is it's true! You need something that can help you accelerate that progress faster, and the mean to accelerate your progress is a skill name Drop Increased!

But then you may ask: "What will be the fastest way for a newbie like me to get Drop Increased?"

The solution is 1-11F run: When you're done getting enough material for your first Drop Inceased Lv.1. It is time for the next chapter.
 * Because you need lucky coin to get Itarim Pods.
 * Because you need to kill Drame and Red Drame for Holly Wood Rosaries.
 * There will be a lot of Drame and Red Drame on 11F.
 * Make sure to let only the best Drop Inceased player kill Them.
 * And on your way doing so you will eventually have enough Snake Skin.

Ruin Investigation time!:
When you have enough material for your first Drop Increased, you are almost ready for Ruin Investigation.

Which accessory you put your first Drop Increased (Drop for short), what kind of build you choose will have an impact on your progression.

This section will help you choose the best build for your first Drop Build.

The 3 path of building drop:
Like choosing your first Pokemon, there are 3 paths for Drop in this game: Destroyer Drop (Des Drop), Undead Drop (Und Drop), and Shroud of Excorcism Drop (Exo Drop).

The reason we don't have Dragon Slayer Drop or Breaker Drop is because they won't help you making progress as quickly as the 3 mentioned paths.

Each of them have different pros and cons that you should pay attention.

The chance for certain materials to drop are the main reason that cause impact on your drop build. Because the drop rate depend on the person who did the last hit, you would like to have the best chance before someone with worse Drop Increased Level took it.

Another thing you should pay attention is how quickly your path will help you level up your Drop Increased. Among all materials for Drop Increased, Holly Wood Rosaries are the most demanded one. Because it usually the last material you need beside Pots to get Drop Increased. For Lv.1 it costs 50, Lv.2 costs 100, Lv.3 costs 200. Und Drop will progress it fastest and the slowest of all 3 is Des Drop.

However, if your main purpose is to collecting core instead, Des Drop will be more straight forward for you.

Des Drop - The path of core collector:
If you wish to get all the core accessories, this is the path for you (Although I have to admit core accessories are very outdated and aren't worth playing much).

The reason is Insane Core and Riot core are some of the rarest core to get. They are only dropped by Fennir in Ruin Investigation. Fennir are weak against Destroyer so you will have better chance to go for the kill.

Des Drop will have the slowest Drop Increase Progession due to the fact that Creature Type Monsters which are weak against Destroyer generally don't drop many Holly Wood Rosaries so it is a bit of sacrifice for the long run.

Good Des Drop Builds for Ruin Investigation are easy to get. However, a Des Drop Build that can work best for both Ruin and Expedition is a tricky choice because you have to find a good balance between having a high damage output and range (which are lacking in most of Des Drop Build).

Pros:

 * Good for Core Collector.
 * Cheap to build for Ruin.

Cons:

 * Difficult to build for both Ruin and Expedition.
 * Slow for Drop Increased development.

Recommend build:
Technique of Ice - Des Drop Build:
 * Accessory: Many fast and powerful accessories which have either Fire, Thunder or Ice Element. (Celestial Rope, Twin Blade, Isa Niflheimr, Forceful Design. Please note that you should test if Tech of Ice works with your accessory before put you Drop increased in)
 * Power Skill: Destroyer
 * Trick Skill: Drop Increased
 * Life Skill: Technique of Ice (Freezing Bracelet's Inherit)
 * Weapons: Bazooka (if you can't one hit kill Valkyrie with your accessory), Any Fire, Thunder or Ice Weapons
 * Comment: Technique of ice is an Ice Element Attack which will help you generate the highest Dps against the wolves. It is recommend that you should pick the accessory which can one hit kill Valkyrie without Bazooka so you won't waste your time if your Bazooka fail. Celestial Rope are the cheapest accessory that can accurately one hit kill Valkyrie by using Jump Special Attack.

Und Drop - The Path of Drop Developing:
This is the fasted path for maximize your Drop Increased Build due to the fact that Undead Type Monsters are the best source for Holly Wood Rosaries. They come in quantity so you will expect to find many Holly Wood Rosaries.

You still have to pay attention to Rutile Miranda which is only drop from Succ family (except Succular). It is needed for Drop Increased Level 3.

Finding a general purpose build for this path isn't as tricky as Des Drop. However, some of the best accessories for this build isn't easy to access early (Snowman, Taekwondo Master Cross).

Pros:

 * High end build with best Drop Increased progression.
 * Easy to find build for both Ruin and Expedition.

Cons:

 * Accessories for this path isn't easy to early access.
 * Does not give better core than other path.

Recommend build:
Soccer Ball's Inherit - Und Drop Build: All-Range Commando -- Drop Guts Build:
 * Accessory: Any Ice accessories that can Anti-SuperArmour or allow using Hero's Special Attacks (Snowman, Taekwondo Master Cross, Flutter of )
 * Power Skill: Turn Undead
 * Trick Skill: Drop Increased
 * Life Skill: Assist/Capsule Striker (Soccer/Striker Ball's Inherit).
 * Weapons: Any fire weapons
 * Comment: The Soccer Ball's Inherit is an STR base Shot Element attack which are perfect combination for many Ice Element Accessories. It help you do Expedition better with a quick range attack. Also, Shot + Fire + Ice combo are effective against all Undead monsters and some other monsters as well.
 * Accessory: All-Range Commando
 * Power Skill: Breaker, Shroud of Exorcism
 * Trick Skill: Drop Increased
 * Life Skill: Guts or any useful Cross-Attribute Skill.
 * Comment: To get Life Guts (which is a Cross-Attribute Skill) you will need either 6 Fairy Moss/ Avyon Mushroom/ Aconite Leaf/ Hard Rock Scale/ Fried Banana Chip. The require materials are cheap, but it may take hundreds attempt so be patient. This build can be either Und, Exo or Break depend on your choice. All-Range Commando is a Fire-Shot accessory, unlike the description which is untrue. Guts is for better chance of survival while doing Expediton. This Build work best in all Bafabon Missions.

Exo Drop - The Path of Balance:
This is the most reliable path if you wish for both better drop rate, core and successful Expedition.

This path have the highest chance to get Evil Stars. Evil Stars add 10% maximum success rate when using alchemy to make core accessories. You will have a little advantage to try many times with 50%. Also is the best build to get Rutile Miranda (on the right) which is the requirement for Drop Increased 3. You will need 10 of those for each Drop 3.

The build for this accessory are easy to access. Accessories required for some of the best builds can be bought in shop for a reasonable prize (Storm Impulse, Elemental Bangle, Blaster Google).

Pros:

 * Generally good in every aspect.

Cons:

 * Specifically isn't the best at everything.

Recommend build:
Elemental Bangle - Exo Drop Build: All-Range Commando -- Drop Guts Build.
 * Power Skill: Shroud of Exorcism
 * Trick Skill: Drop Increased
 * Life Skill: Sprinkle Ray (Blaster Google's Inherit)
 * Weapons: Magnum
 * Comment: It is recommend that you should play as Gambler Style because of high TEC and the dash spec/super of Gambler which is Shoot element. Other style still ok.

General tips for Ruin Investigation:
Before you decide to make your Drop build, you should test your build a few times without Drop Increased. Because Drop Increased is an expensive skill, you wouldn't want to waste it.

The first thing you should try to do is to figure out what will be the fastest way to finish your mission within your power.

Try different attacks against different monsters to find out what would be the best against each of them.

Monsters in Ruin Investigation have their weaknesses against certain skills and elements. By observation, you will learn which will work.

Accelerate:
After you got your drop build you would just doing Ruin Investigation over and over until you get enough material, core accessories and skills. This is a repeating process so expect to feel a bit boring, I hope you are persistent enough till the end of your path.

If your goal is just for core collecting, this is the last stage before you reach the end. With other players who are seeking conquest, they will move on.

Focus on level up you Drop Increased to level 3 one by one, don't spread it. You are more valuable when you have higher Drop Level. It is fine if your team don't have all the drop. With a level 3 drop you will have approximately 50% chance to get something each kills, and it will help you get other Drop much faster.

Don't be shy to friend request players who can help you. You can invite them again sometimes when they are ready to join. This will give you better chance to form up your team.

If you want to build up your drop, there's a faster way than do Ruin Run which is 21-30F Expedition Raid. However, it is difficult to find a good team and your team need to be well equipped before taking this challenge. We will talk about that in the next section.

Get ready for 30F raid:
This is one of the hardest mission in Getamped 2 and it's require a lot of reparation in other to complete.

This is recommend requirement if you wish to have successful 30F raid. Otherwise, it will be a long and painful trip: If you wish for more reward you can bring your Drop Increased into your mission. Many monsters here are level 2 which mean they will drop some valuable material for level 2 skill. Sometimes, material you find between 21-30F will help you progress your level 2 skill faster then doing Ruin. (If given equal amount of time, Drop Increased Levels)
 * Your team should have at least 1 player who have Destroyer Level 2 or 3, and at least another player who have Shroud of Exorcism Level 2.
 * It is recommend to have another player who can do the gift box trick. (See gift box trick section for more detail)
 * Your team should have at least one player who have Dragon Slayer 2.
 * Critical Pick can be use to deal with monster. However, it will be less rewarding than having Drop Increased.
 * Everyone should re-log into their account to avoid disconnecting mid way.
 * Resurrect Ticket can be useful, save them only for this or any difficult mission.

You don't have to go from 1-30F, and you don't need to buy Level Up Ticket to win. It is possible to skip and play 21-30F without Level Up Ticket. With a well equipped team, you can clear this under 30 minutes by doing so. The faster you can finish, the less likely someone will disconnected midway. It is also cheaper this way.

You should pay attention on 25F, 27F, 28F, 29F, 30F. (See Floors and Layout section for more detail).

Trek: (completed)
Trek is a monster disguise as a treasure chest. It will get triggered if get hit by any mean, including getting hit by other monsters or traps.

When triggered, it will aim for the closest target regardless players or monsters. One hit does around 150 damage which mean it is very powerful.

You can identify if a treasure chest is real or it is Trek by trying to stand on top of it. If it is possible to stand on top of the treasure chest, it's the real treasure chest. Otherwise, it is Trek.

Trek always drop an item when killed by players. Monster can attack Trek and if they manage to kill Trek, it won't drop any item.

Trek will drop any item you can find from treasure chest or other monsters. However, level 1 Trek can't drop level 2 items and above.

You can let Trek help you kill some monsters before it notice you. However, monster killed by Trek won't drop items.

Trek will randomly do either one of 3 actions. Between each action, it will stop for a second. Those 3 action are: Because of its disguising nature and attack power, it is recommend that players should find a save way to triggered and stay out of its range. These are way that you can safety trigger a Trek:
 * Dancing.
 * Moving closer to its prey.
 * Jump forward and bite. (Most likely it will do this when get triggered)
 * Attack it from a distant. (Safest method)
 * Hit and guard.
 * Using a attack which will move you away from its hit box. (generally some dash attack can avoid getting hit by Trek on trigger if use precisely)
 * Using Multiple-hit Attack such as Chainsaw Weapon while having Breaker skill. (Chainsaw + Breaker can instant kill a level 1 Trek. Haven't tested on level 2 Trek, and haven't tested on other attack. If you know anything about this method, please let me know on the comment section below)

Monster types: (completed)
There are 5 types of monster: Non-Living, Undead, Demon, Creature, and Dragon.

Each type has their strength and weakness. They are all weak against certain Blacksmith Skills.

Blacksmith skill that are very effective against each of them respectively: Breaker, Turn Undead, Shroud of Exorcism, Destroyer, Dragon Slayer.

Knowing which Blacksmith Skill work against them and what Accessory best fit for that Blacksmith Skills are the key to destroy them quickly.

Non-living type monsters:
Non-living type are generally Slime, Drame, Trek and Jelly Fish.

They are all Super-Armour (Which mean they can moving and fighting without getting staggered by any attack). Certain accessories in fact have ability to Anti-Super-Armour which causing huge amount of damages against them.

All Non-living type are designed to counter against melee attack ( For example: Slime will hurt anyone who touch them, or Drame will into players causing damage if take hit). For that reason, accessories should also have good range.

Non-living monsters are weak against Breaker.

Strength: Weakness:
 * Can punish melee attacker
 * Good health
 * Anti-Super-Armour
 * Range attack
 * Breaker

Undead type monsters:
Undead monsters are generally Meeya and Skeletons.

The come in numbers and using numbers to overwhelm players. Some of them are fragile and can be killed easily while the other like Dark Meeya or Blood Meeya have very high HP.

Fighting them can be frustrated as generally, they aren't strong but are able to take a lot of punishment.

Because they come in numbers, accessories specialize for Area-of-Effect (AoE) attacks which have big hit box are very effective to take many of them out in one swoop.

Undead monsters are weak against Turn Undead.

Strength: Weakness:
 * Quantity - Come in great number
 * Time consuming to get rid of them
 * AoE attack
 * Turn Undead

Creature type monsters:
Creature type generally are Cyclop, Hornet, and Beast-like monsters.

They are fast, powerful and annoying but have low HP and can be taken down quickly. (With exception for Fennir and Princess of Brimstone Catiis)

Because of their nature of speed and power, they are meant to punish slow players who like zoning.

It is recommend that your team should take them out as soon as possible before they have a chance to cause any harm. Powerful melee attack like Twin Blade's Strong Dash, combo or spamming attack like Technique of Ice (Freezing Bracelet's inherite) will work pretty well against them. Keep in mind that it is also risky to close combat in Expedition to Secret Passage!

Creature monsters are weak against Destroyer.

Strength: Weakness:
 * Fast
 * Powerful
 * Wolve and Hornets come in packs
 * Fragile
 * High Damage-per-Second (DPS) attacks.
 * Destroyer

Demon type monsters: (need more detail information)
Demon type monsters generally are Moore, Succubus and Ammonus.

These are tricky type of monsters to deal with.

The Moore are moving hit box which limit your space, Succubus can be difficult to predict, and Ammonus are very powerful.

Generally they are designed to punish players who like to spam attack. They are good at approaching players and are only type of monsters able to apply status effect such as poison or stun.

It is best to avoid their approach and use powerful and accurate attack to deal with them.

Demon type monsters are weak against Shroud of Exorcism.

Strength: Weakness:
 * Unpredictable. (Succubus)
 * Super-armour and powerful. (Ammonus)
 * Moving hit box or poison. (Moore)
 * Good at approaching.
 * Anti Super-armour. (Moore and Ammonus)
 * Guard breaking attack. (Succubus)
 * Accurate attack.
 * Shroud of Exorcism.

Dragon Type Monsters:
Dragon Type Monster are Drake, Dragon, and Salamander.

They are the most powerful, most durable type of monsters in the game. However, they are very slow and very predictable. In fact, a skillful player can easily defeat them without taking any hit.

This type of monster are most dangerous when facing head on. All of them can swipe you off with their tail.

Dragon Type Monster damage can be reduce 80% by using a Blacksmith skill named Dragon Scale Armour. However, each hit you take from this type of monster will cost 1 durability point. The skill won't work if there is no durability point left and you have to recharge it at the Blacksmith for a price.

Level 1 Dragon Scale Armour won't protect you from Level 2 Dragon Type Monster.

It is recommend that you should only attack from the side and do not get too close without Dragon Scale Armour. The side of Dragons are their blind spot.

Powerful Anti Super-Armour attacks will work against this type of monsters. Keep in mind that if they taken too many hit in a short time, the game will trigger a mechanic called "Hit cap".

When the number of hit reach the maximum amount allow in a given time, target will become invincible until the combo end. That is called "Hit cap".

Dragon Type Monsters spawn on 25F and beyond will have HP regeneration.

Dragon Type Monsters are weak against Dragon Slayer.

Strength: Weakness:
 * Powerful.
 * Durable.
 * Danger when fighting head on or close to the tail.
 * Can resist damage when hit caped.
 * Can be resisted by Dragon Scale Armour.
 * Powerful Anti Super-Armour attacks that won't trigger hit cap.
 * Attack from the side.
 * Dragon Slayer.

Bestiary: (on going)
This section will analyze each monster you will encounter in Expediton of Secret Passage!

For Ruin Investigation mission, see "Ruin Investigation monsters" for more detail.

Slime Family:
Names: Sligreen (yellow), Sliblue (Blue), Slired (Red)

Type: Non-Living

Analyze: It will move slowly, sometimes jump. Causing damage when player touch them. The jump attack can catch player and do some damage, but very inaccurate.

Counter Strategy: Do not touch them. Range attack which is also Anti Super-armour will work best against them.

Meeya Family:
Names: Meeya (White), Blood Meeya (Red), Dark Meeya (Black)

Type: Undead

Analyze: When moving, it will become a moving hit box which is difficult to counter. Sometimes it will suddenly try to grab players and kiss them. The kiss attack will absorb some HP, but not significant. This is the most abundance monster between 2F to 19F. Dark Meeya has very high HP, it will be a waste of time without Turn Undead.

Counter Strategy: Do not melee attack against a group of them. Once they got you, it's difficult to get away from their grab. Area Effect Attack (AoE) will work against them. You can knock all of them to the corner to make AoE attack work much better. Technique of Ice, combo, team spam attack will work against a single Dark Meeya. Like any undead, they are weak against healing effect such as Avyontinum.

Moore Family:
Names: Moore (Green and Poisonous), Thunder Moore (Yellow and Sparking with Lightning)

Type: Demon

Analyze: Moving slowly around the room. The Moore will release poison cloud behind and fart poison when near players. Thunder Moore is a moving hit box which can stun player by using flash.

Counter Strategy: Similar to Slime. Stay out of their reach and using Range attack which is also Anti Super-armour.

Hornet Family:
Names: Enet (Yellow), Lownet (Blue), Hernet (Black), Kneenet (Red)

Type: Creature

Analyze: Usually come in a group. Will quickly seek for the closest player and attack. It have 3 attacks which is sting, scratch, and shot needle.

Counter Strategy: Area of Effect attack or any attack with big hit box will work against them. They have low HP and will be destroyed easily.

Trek:
Name: Trek

Type: Non-Living

See Trek Section for more detail.

Drame Family:
Names: Drame (White body with Green border line), Red Drame (Blue body with Red border line)

Type: Non-Living

Analyze: Have a very large hit box when attack, all attack can ground pursuit. Drame usually do the slam attack then follow up with a wide punch attack. The will fall into players if taking damage. Sometimes they will dash toward players which is very dangerous.

Counter Strategy: Extremely Hazardous against Melee Attackers. Range attack which is also Anti Super-armour will work against them. If you got hit by the slam attack, try using Reverse Jump by pressing arrow key to choose your direction then press Strong attack + Weak Attack Buttons while in mid-air. Reverse Jump will help you avoid the Drame's second attack which can be fatal.

If you got caught in a cage trap while there are Drames around you, STAY CALM and guard their incoming attacks. The Drame will break the cage. Run when you got a chance.

Cyclobs Family:
Names: Cyclops (Green with Wild Club), Blue Cyclops (Blue with Battle Axe)

Type: Creature

Analyze: They won't move if players aren't close enough. When notice by players it will have a little warm up before taking actions. They have even bigger hit box then Drame and are very powerful. Keep in mind that The Cyclops Family has a dangerous ground bashing attack which have long range. Blue Cyclops has additional boulder throwing attack.

Counter Strategy: Try to finish them of before they finish their initial warm up animation. They are slow and very clunky, wait for the moment they attack then strike while they have opening.

If you got caught in a cage trap while there are Cyclobs around you, STAY CALM and guard their incoming attacks. The Cyclobs will break the cage. Run when you got a chance.

Succubus Family:
Names: Succular (Purple), Succuless (Pink)

Type: Demon

Analyze: Their move pattern were designed to avoid range attack. They have good reaction against backstab and decent counter rate. Their counter can hit multiple target around them. Succubus family wears Succubus Charm and their move sets are similar, except they their kiss stun male character instead of turning them into Meeya. Watch out for their special attack, they tend to repeatedly using it anytime.

Counter Strategy: Players with Shroud of Exorcism can destroy them in a few Special Attacks. Attacks with good Accuracy or Guard Break Attacks work well against them. You can use Female Styles to avoid getting stunned by their kiss, however you will take a little bit more damage. If your team mate get struck by their Special Attack, you should disturb it if possible.

Beast King Family:
Names: Raging Wild Beast King (White), Blazing Wild Beast King (Red)

Type: Creature

Analyze: These wolve are really fast and quite formidable. Their attack have tracking which will easily catch players. They will do combo if close to players, last hit from combo can be guard if timing right. Otherwise, they will use tackle attack. Blazing Wild Beast King have HP regenerate ability.

Counter Strategy: They can't counter attack so feel free to spam them. If you knock them down, they will most likely attack you right after they wake up. It is recommend to use spam attack which doesn't knock them down. Technique of Ice will work against them. If they come in group, it is difficult to counter them. If their number are manageable, it your team should slit up and spam attack each of them. By doing so will reduce the chance they will stalk another players and causing chaos. If their number are not manageable, your team should use hit and run tactic. Ice element attack will prevent Blazing Wild Beast King from healing.

Skeleton Family:
Names:

Type: Undead

Analyze: These monster pattern are pretty similar to those skeleton in Pitch Black Cloud. They are pretty annoying when come in group. They have range attack which is the throwing skull move. They have low HP.

Counter Strategy: Try to avoid their range attack if possible. Area of Effect Attacks or Melee Attacks work against a group of them. Like any undead, they are weak against healing effect such as Avyontinum.

Wandering Skeletons:
Names: Wandering Skeletons

Type: Undead

Analyze: Will move around and leaving flame behind them, sometimes jump. They have HP regenerate ability. However, their HP regenerate ability aren't infinite. They can only heal them self as much as their total HP. When their HP regenerate ability reach its limit, they will begin to self-destruct. This monster have the highest chance to drop Holly Wood Rosary.

Counter Strategy: Anti-Super Armour Range Attack will work against them. You should focus on killing them one at a time, or kill them before they begin to self-destruct. Like any undead, they are weak against healing effect such as Avyontinum.

Dragon Family:
Names:

Type: Dragon

See Dragon Type Monster for more detail.

Ammonus Family:
Names:

Type: Demon

Analyze: They will have a long warm up animation before taking any action. They won't move until players come inside their visibility. These monster are very powerful, their attacks can approach players from a long distance. They also have a grab attack which can't be blocked.

Counter Strategy: Anti-Super Armour Attacks will work against them. Keep in mind that Ammonus move very fast when attack so your attack should also be accurate. Try circling around to avoid getting hit and attack when you see opening. Another way to destroy them quickly is to use Laser Cannon with Shroud of Exorcism before it move.

You can have a player using Mega Guard lure them to the corner then activate the bubble by using Strong Hold Attack. This strategy will allow other player to attack Ammonus accurately and safety. If your team's Shroud of Exorcism players are range attackers, you can have another member try to circle it as a decoy.

At 28F, you can use a high jump build to reach to top of the door. By doing so, they will have no way to reach.

If you have nothing else to do and your role are not to destroy them but let other players do it instead, try to hide at a far corner and keep guarding for any incoming attack.

Fennir: (on going)
Type: Creature

Analyze: On spawn, they will fall from the ceiling before taking action. This is a short open opportunity to safely attack them. They move very fast thus difficult to catch. Fenrir usually jump at other player, knock them away or catch them. If you got caught, they will does large amount of damage. However, by doing so it will leave an opening. Their jump attack may bounce off wall and cover great distance.

Counter Strategy: It is recommend to use a fast and powerful anti-super armor attack to kill them as quickly as possible. You may also take advantage of their spawn animation or some long attacking animation to strike. Leaving it roaming for too long may cause chaos.

Princess of Brimstone Catiis:
Type: Creature

Analyze: The final boss in Expedition of Secret Passage! She will have a warm up animation before taking action. She have decent counter rate and some deadly attacks. She wears Catiis Costume and have a pretty similar move set to the said accessory except it is much more powerful and much bigger hit box. Also come with HP regeneration.

Counter Strategy: DO NOT ATTEMPT TO GANG UP ON HER. Her special attack can instantly kill your team in one swoop if it hit all players at the same time. Even without her special attack, her other attack will have Area of Effect and it is expected to hit your team really hard if everyone is standing next to each other.

The best way to defeat her is to have 2 Destroyer Level 2 players each of them using Laser Cannon consecutively (not simultaneously because it will activate hit cap). If not possible, try to have a player with Destroyer Level 2 solo her.

You can add one more player using Mega Guard lure her then activate the bubble by using Strong Hold Attack to keep her in one place.

In worst case scenario when you don't have Destroyer Level 2. Try using Ice Element Attack to prevent her HP regeneration. If you don't have Ice Element Attack, the only option left is to out damage that regeneration. Don't try to fight unprepared like this, it is very costly.

Floors and layout: (on going - need more informations)
Certain floors layout and note were listed below.

The Blacksmith:
Visit Bafabon at Spin Square and select "Ask Blacksmith" to achieve special skills.

Special skill will overwrite or fill up certain skill slot but won't reset accessory skills. It is recommended that you should upgrade or inherit necessary skills in Future Lab before getting those Blacksmith Skill.

These Blacksmith skills work and only work the same way for both "Expedition to the Secret Passage!" and "Ruin Investigation". They are unusable at anywhere else except Critical Pick.

Certain materials are required in other to achieve Blacksmith Skill. Click on this sentence to check the skill list and requirement of materials.

Skill comments and key ingredients: (...)
These are knowledge about these skill base on my experiences.

This content includes comments, suggestions and key ingredients.

You should focus on getting key ingredients instead of worry about the other ingredients. By the time key ingredients are collected, other required ingredients should be enough.

Choosing your build: (completed)
All builds for Bafabon base on the most fundamental aspect that is EFFICIENCY.

Efficency is how quicky your build can do the job and help you achieve your goals. If this game is about marathon, you don't want to waste anytime having something that slow you down in the long run.

When you got all the gears you want then maybe you can break the rule and build whatever you like. But if you don't have enough gears to reach your final destination then stick with efficency.

Of course, along with effeciency there is cost.

You may not afford to have the best accessory for the skill you want. However, it won't be a big problem, my guide here can help you.

You may screw up some of your level 1 skills, that is ok. It only takes a few days to get it back.

But if you forget what I told you about efficiency and screw up a level 2 skill, it will waste you weeks or maybe months. So think twice or more and doing dozens of build testing before you decided to give your accessory a Level 2 Blacksmith Skill.

Ideal Accessories for certain build: (on going)
This section will help you find, analyze and discover various builds. It contains the basic of what make an accessory best for certain Bafabon build.

Of course, there is the rule of efficiency. This section can help you have the build of your choice in an orthodox way or discover more awesome build for Bafabon.

Share everyone your creations in the comment section if you like!

Destroyer build:
Role: Counter Creature type monster. One of the most essential for all Bafabon mission.

Things to consider for this build: Notable accessories for this build:
 * 1) Anti-Super armor: You would need to kill Fenrir, Valkyrie and Cyclops quickly enough before they can even move. Fenrir in this case is tricky since their attack and movement is fast which mean your attack should be able to catch it as well.
 * 2) Non knockback damage per second: Since one of the safest way to take down Beast King is to spam attack them without knock them down, attack like Technique of Ice or high base damage first attack would help. Otherwise feature is optional.
 * 3) Wide hit box: Since this build meant to counter hornets, quick and wide hit box attack would come in handy. This feature is optional.
 * 4) Counter Valkyrie: Valkyrie weak against Fire and Lightning. A bazooka is capable to killing her in one shot. However, it may miss and result in sometime wasted. An alternative method is to have an Fire or Lightning attack that does over 120 damage in one hit (the exact minimum damage to one hit kill Valkyrie hasn't yet been confirm, if you happen to know, please leave a comment)
 * 5) Element choice: Ice can prevent Blazing Beast King and most importantly Princess of Brimstone Catiis from regenerate although Technique of Ice or any ice attack sometime is enough. Fire is effective against most monster except Flame Empress Catiis and Flaming Beast King whose weakness is Ice and Wind. Thunder and wind are also a good choice although they does not cover as much Creature type weakness as Fire.

Shroud of Exorcism build:
Role: Counter Demon type monster. Also one of the most essential for all Bafabon mission.

Things to consider for this build: Notable accessories for this build:
 * 1) Succubus, Moore, Gazer and Snow Girl: In Ruin Investigation, they mainly weak against shoot or hit element attack. A magnum or any shoot/hit element weapon is a good addition. Soccer Ball or Sun System inherits are also an alternative that require no delay for reload. Succubus in other hand have decent counter attack rate. A guard break attack would come in handy although this is optional.
 * 2) Ammonus: They are weak against anti super armor attack. In ruin investigation, they are weak against lightning.
 * 3) Sataneil: He's weak against anti super armor attack and vulnerable against Fire and Ice.
 * 4) Pariah's Specter: Is considered an aerial monster, you would need a powerful anti air attack to kill him quickly. He's also super armor and vulnerable against Ice and Lightning. Anti super armor Lightning/Ice attack is also helpful against 2 Red Skull Demons accompany him. Hero jump special is also capable of killing him.

Undead build:
Role: Counter Undead type monster. Essential for Ruin Investigation. Optional for faster Expedition run.

Things to consider for this build: Notable accessories for this build:
 * 1) Area of effect attack: Undead monster come in large number in Expedition. Attack multiple of them will help clearing the room more quickly.
 * 2) Warlock Keletom: Whose weakness is Fire, Shoot or Healing.
 * 3) Red Skull Demon: They are super armored and vulnerable against Ice and Lightning. They have no anti air attack which mean Hero jump special special or Tethys' Grace inherit are also capable of killing them.
 * 4) Keletom Lord: is oddly weak against shoot element. Without it, it will take sometime to kill them.
 * 5) Avyontium/Avyongol: They are one of the most effective way of killing undead without Turn Undead. They can be a replacement for undead in Expedition, although they are considered as premium items.
 * 6) Element choice: Fire can counter Meeya, Warlock Keletom. Wind is also a good choice and the best element against Iron Maiden although they are not super effective against Red Skull Demon, Warlock Keletom. Ice is effective against most skeleton except Keletom Lord and Warlock Keletom.

Breaker Build:
Role: Counter Non-living type monster. Optional role for Expedition. Not essential for Ruin.

Things to consider for this build: Notable accessories for this build:
 * 1) Anti super armor: All monster this type are super armor.
 * 2) Range attack: Attack to counter this type of monster also need range attack since it is not recomended to melee Drame and Slime.
 * 3) Anti air capability: You will need this build to shoot down Snow Jelly.

Dragon build:
Role: Counter Dragon type monster. Situation role for Expedition. Not essential for Ruin.

Things to consider for this build: Notable accessories for this build:
 * 1) Anti super armor: All monster this type are super armor.
 * 2) Great damage: This type of monster have large health. You should optimize for as much damage as possible.
 * 3) Good inherit: You may choose an accessory with MP regeneration combine with high damage. Or you can choose a high damage accessory with an inherit that compensate for the lack of range.
 * 4) Drop Increase is not necessary: Since there are few dragon monster, this build is situational. This is also mean that your Trick skill slot are free to decide. You may put any inherit or utility skill there.
 * 5) Hit cap: One hidden mechanic not many people know is hit cap. If a dragon takes too many hit at the same time, it will be come invincible until it stop receiving hit for a while. This make Universal Satellite or any extremely multiple hit attack not very effective despite having anti super armor capability.

Infinite weapon build:
Role: Using Despair Sack inherit combine with MP regeneration to obtain infinite weapon buff. This role allow you to free heal or mass bombing. However, chance to obtain infinite weapon buff is purely luck base thus this build does not add value to overall clear time. Despair Sack inherit is unfortunately a Trick skill, therefore, you can't use Bomber Mania to increase bomb damage.

Things to consider for this build: Notable accessories for this build:
 * 1) MP regenerate: Despair Sack inherit cost MP. With MP regeneration you will be able to use this infinitely. The faster your MP regenerate the less time is wasted to recharge.
 * 2) Maximum MP: The more maximum MP, the more you can use inherit until you need to recharge.

Cross - attributes skills: (completed)
*** WARNING*** Please read carefully this section because there is no guarantee you will succeed. Try it as your own risk.

Cross - attributes skills is a phenomenon when an upgrade skill have one of these attributes which is Power, Trick, Life mismatch with the its default attribute.

For example Healing for Winners which by default is a Power skill can either be a Trick skill or Life skill under rare circumstances. (see the image below) Here are the rules of Cross - attribute Skill: However, the chances are very low ( approximately below 5% ) to have a Cross - attribute Skill, and there is no guarantee that will be the skill you wish to have. So prepare to LOSE A LOT OF MATERIALS if you want to get one.
 * A normal upgrade skill can be a Cross - attribute Skill under rare circumstances.
 * When it happen, it will have an attribute that isn't by default.
 * It's only possible for upgrade skill.
 * Inherit skill or skill achieve by special materials such as Rapid Motor (material used for Rapid Motion skill), or skill card won't become Cross - attribute Skill.

You may have heard of "The Godly Viking + Beserker Saint Cross" and how many time people had failed to achieve.

The truth is it's possible to have such build. As I said, having a Cross - attribute Skill is difficult, getting the skill you want is even more difficult, and getting the skill you wish with THE RIGHT INHERIT SKILL is even MORE and MORE difficult.

The reason I told you this secret is because if you succeed, you will have some exotic build that many people may admire. It could be something you can proud of. If you fail, well ... don't blame me because I didn't warn you.

However, if you only wish for a single Cross - attribute Skill and fill the rest of your skill slots for Blacksmith Skill then it may just cost you less than 100 tries.

For level 1 or 2 Cross - attribute Skills, it is recommend that you should use materials from Bafabon mission if it still meet minimum requirement for a level 1-2 skill to appear. Despite the quality, they are abundance for example Snowy Moss, Lizard Leather, Dried Banana Chip or Aconite Leaf.

Notable Cross - attributes skills: * Guts and Double Guts use won't recharge if you don't re-equip them next floor (swap into other accessory and re-equip your guts accessory will do). You will survive fatal attacks with 5 HP.
 * Healing for Winners: Don't believe people say HFW is suck in Bafabon. For each kill, you got 5HP. For 20 kills you got 100HP, that is equal to one Avyontinum. Imagine what happen when you have Undead + HFW on a floor which has 30-50 Meeya. You will save a lot of Avyontinum in the long run!
 * Guts*: You afraid by some mistake during your solo run and you got yourself killed? This skills will save you once every floors. It works the same way as Blessing of Avyon (BoA). Compare to BoA, this kill is maintain-free which mean you don't have to spend 10 Avyontinums for every use to recharge and it works all the way til the end. One more advantage is it's a level 1 skill. Because of that, it is cheap to get. Only 6 Snowy Moss, Dried Banana Chip or Aconite Leaf could help. Even if it takes hundreds attempt you will hardly run out of those.
 * Double Guts*: Same as Guts, but twice as well. However, It's a level 4 skill which mean it is much much more costly than Guts.
 * Berserker: This skill will temporary add more STR for every kills. It will make you more powerful for a short time against multiple opponent. Keep in mind that this is only apply for STR Base Attacks, TEC Base Attacks won't get power up. Be sure to check the damage scaling before decide to have this in your build. It will make some Grand Fortress accessories like Saint Cross or Corrupt Benediction work in Bafabon as well in a destructive way. Again, it is level 2 skill which is low and still in your reach if you use some Bafabon materials.
 * Rapid Motion: Accessories which rely on Hold Attack will work faster with this skill. It shorten the warm up stage before every hold attack, that's mean you will have faster Hold Attack Speed.

List of useful inherits: (on going)
Here are list of useful inherits that can be included in many different build.

Information about Accessory Inherits can be found here.

Note that most of them are Life Type. This is because the Power slot of most build is required for offensive Blacksmith skill, while the Trick slot is required for Drop Increased for optimal progression.

Example picture:

Efficient build example: (on going)
This is a standard Des Drop build which many ruin runner prefer. It work with Twin Blade, Isa Niflheimr, Celestial Rope or any accessory that have Fire/Thunder or Ice element. It is recommend to use it for Celestial Rope because of its Jump Special can one hit Valkyrie. Other accessory which can't one hit Valkyrie can be a bit wasting time.

Materials and how to find them: (...)
Here are list of Blacksmith material and the monsters that drop them. Note that, these information is incomplete, more data is required. If there's anything you know that isn't included, please leave comments down bellow.

Trek is a special monster that drop almost all material in the same tier as their level.

Wandering Skeletons are not considered as part or skeleton family.

Monster in Ruin Investigation have the drop pool equivalent to their level 2 counter part in Expedition with some additional tier 3 materials.

It is theorized that a level 2 monster may drop a tier 2 version of the tier 1 material in their drop pool. Although, this theory hasn't been confirm.

Because many essential material for later game can't be found at 1-4F in Expedition. It is recommend that you should skip these level as soon as you are capable for higher level.

From tier 2 and beyond, you won't be able to find most of those material from level 1 monster. It is recommend that you should find them in Ruin Investigation or deeper level of Expedition (preferentially post 10F and ideally post 20F).

.* = These Materials were found in Vietnam Server, but its name have not been confirmed, nor released to other country yet.

Teamwork and organize your team: (...)
Having a cooperate team will save you a lot of times...

Dojo Practice Mode for training and testing your build: (on going)
In Dojo, there is Practice Mode where you can practice or do some experiments.

This section will explain how to use practice mode and giving you some ideas of what you can try in other to become better at Bafabon Missions.

Battle simulation:
Each time you defeat a monster in "Expedition of Secret Passage!", you will be given extra 1 day to summon them in Practice Mode.

Press any number button on the screen in Practice Mode and wait for a few seconds, a menu will appear which give you option to summon previously defeated NPCs or Monsters.

If you feel uncomfortable to fight against a certain monster of a group of monsters, you can use this feature to learn their patterns.

By default at beginning, you are only allowed to summon 1 at a time. However, you can extend this up to 7 summons at the same time by buying extra NPC slots in Prime Market.

The rule of 1/5:
If you want to know how much it takes for you to kill a monster in Expediton with a correct Blacksmith skill, you can apply this rule.

The rule of 1/5 is: " The amount of time it takes for you to kill a monster in Expedition with the right skill when you are at damage level 1 is equal to the amount of time it takes to reduce 1/5 of that monster HP in Practice Mode. "

Be sure you selected the exact monster that you want to test. Many monster have different variant with different HP and stats that you can find somewhere else than in "Expedition of Secret Passage!".

Unfortunately, monsters in "Ruin Investigation" can't be summoned in Practice Mode.

Damage scale checking:
Majority attacks in this game have their damage scale on 2 stats that are STR and TEC.

STR is prefer to strength. STR Base Attacks rely on your character body prowless to increase its power. STR Base Attack mostly are Melee Attacks. There are some exceptions which range attack that are STR base such as Soccer Ball Weak Hold or Saint Cross Strong Hold.

TEC is prefer to technique or dexterity. TEC Base Attack are meant to be attacks which rely on your dexterity for more power. TEC Base Attack mostly are range attack, sometimes are magics. Of course there are also some exceptions which are melee as well.

To test your attack if it is TEC base or STR base; you can use 2 different styles, one with high TEC low STR, and one with high STR low TEC. Try that attack with 2 different styles and compare the damage in history box while doing Practice Mode.

How to use lucky Coin, Avyontinum, Pods, and materials economically: (completed)
While doing "Expedition of Secret Passage!" or fight any where else, there are chances that you will earn some Lucky Coin. Lucky Coin can be exchange for Avyontinum, and Pots. This section will explain how utilize your Lucky Coin Avyontinum, Pots at their most potential.

Waiting for 2x get chance:
In US_Server, there is an event called 2x get chance.

During this event, reward in Mora Shrine will be double.

However, this doesn't apply for items that can only have 1 in your inventory (Accessories, Voice, ...)

If you are not on the rush, you should wait for this event. It will give you twice as much as Avyontinum, Pots, and various of other reward.

Use 10 coins or 1 coin a draw?
You should only use 10 coins for a draw if 1 coin for a draw isn't enough to get you the top price.

If you willing to spend 1 coin, choose 3 draws a row so you can skip some animation times. If you choose to have more than 3 draws a row, it will increasing chance not to getting voices.

In US_Server, at the 6~15 price, there are 3 voices that you can sell in Prime Market for 10000-15000 win. If you got them, sell them immediately. Otherwise; the more you got, the more likely you will get the less-valuable Emercency Exit Device which is also at the 6~15.

Keep Itarmin Pods at least more than half the amount of Beasenti Pods:
Drop Increased require more Itarmin Pods than Beasenti Pods. Because of that, it is recommend to keep Itarmin Pods at least more than half the amount of Beasenti Pods.

For example if you fail for expedition, you will have option to use Itarmin Pods or Beasenti Pods to save your locked materials from losing forever. If you have 20 Itarmin Pods and 20 Beasenti Pods then just use the Beasenti Pods.

The good news is Beasenti Pods are twice as well as Itarmin Pods when using it to save some locked material. Also, the drop rate for both of them are basically the same.

Use Bafabon materials if possible:
Some Bafabon materials are abundance. If you have progressed the game so far, you will eventually see some Bafabon materials are far too many that you won't use them up for Blacksmith Skills.

Although Bafabon materials doesn't have good quality. If by any chance, that low quality still enough for you to use then it's worth to use it.

For example, you don't have to waste sometime farming Evil Souls for breaking core. If you already have hundreds of Fairy Moss, Aconite Leaf, Mysterious Incense, Amped Garlic; it will take less effort for you to break hundreds of cores. Even if you fail, those failure still be able to converted into better materials.

Another use of those material is to get cheap Level 1-2 skill from Accessory Upgrade. With their high quantity, you will have hundreds attempts to get level 1-2 skill in any combination you wish for.

Gift Box Trick (Dream/Despair Sack Trick): (completed)
Dream Sack or Despair Sack have ability to create gift boxes by using Hold Weak. Those gift box can be open for a chance to get a buff of unlimited weapons usage.

You can use that buff to spam avyontinum or Avyongol.

That Hold Weak Attack are also Despair Sack's Inherit. The inherit is a 30 Difficulty Life Skill.

It cost 5MP for each gift box. However, by using accessories with MP recharge such as Chain Blade, you can have unlimited gift boxes.