Talk:Gram Splendor/@comment-25424470-20141103192802

I really would like to point out that I invented the "Additional Properties" slot to store information about the move outside of the obvious aesthetics used in them. Things like Frame Data, chances of mult-hit when using, or moves that can be canceled outside of the normal moves, such as the Tiny Bunny Doll's Weak Last Attack. Though I think with Ouas I went a little too far on that with "Hitting multiple targets". The main idea is to give information about subtle details of the game mechanics used in the move.